Recipes
Crafting
Materials in, gear out. Add recipes to your build list to total raw materials needed.
Survival Multitool
Standard issue pioneer tool for harvesting tougher materials. Cannot harm fauna.
Scanner
Scans the world to generate databank entries and fabrication blueprints.
Habitat Builder
Fabricates habitat compartments, appliances, and external facilities.
Repair Tool
Repairs vehicles, bases, and systems.
Sonic Resonator
Industrial sound amplifier. Break deposits, deter Lifeforms, destroy Bloom Canker.
Wakemaker
Arm-mounted jets for underwater maneuvering — travel at 6 m/s when equipped. Torch included.
Air Bladder
Rapid flotation bladder for emergency ascents. Can be inhaled for +25 oxygen.
Distraction Flare
Throwable consumable light source — distracts light-attracted lifeforms.
Beacon
Deployable navigation marker visible on the HUD.
Bioscanner
Modified Scanner. Analyses Axum tech and Protean biology; unlocks alien blueprints and Biomods.
Feedback Resonator
Modified Sonic Resonator. Long range; required to destroy Bloom Canker.
Rebreather
Normal oxygen consumption below 100 m. Auto-adjusts gas pressure.
Improved Fins
High-end fins with adaptive flexion. +1 m/s swim speed.
High Capacity Air Tank
+75 oxygen capacity (120 total).
Ultra High Capacity Air Tank
+90 oxygen capacity (135 total).
Room
Modular habitat room — expandable horizontally in any direction.
Half Round Room
Decorative shaped room ideal for observation/recreation.
Moonpool
Configurable moonpool — allows entry/exit of personnel and vehicles.
Tadpole Dock
Docking station for Tadpole-class vehicles. Recharges while powered. 10 energy/sec.
Vehicle Fabricator
Restructures raw resources into vehicles and chassis. 5 energy/sec.
Fabricator
Wall-mounted crafting station for tools, food, water and components. 2 energy/sec.
Processor
Smelts ores into ingots and runs slow advanced biochemical recipes. 10 energy/sec.
Biolab
Modifies your Adaptations. 5 energy/sec.
Modification Station
Creates upgrades for tools, equipment, and vehicles. 5 energy/sec.
Scanner Station
Locates resources, wrecks, and anomalies within an expanded range. 10 energy/sec.
Biobed
Backup/respawn point for pioneers.
NoA Terminal
Noetic Advisor node. Generates tasks and manages mission resources. 2 energy/sec.
Tailing Chest
Large chest, can be placed in open water. 25 slots.
Power Cell Terminal
Recharges power cells.
Bioreactor
Decays organic matter into power. 1–20 energy/sec.
Thermal Plant
Converts heat into power near thermal vents/Lava Geysers. 1–16 energy/sec.
Hydroelectric Turbine
Generates power in natural currents. 12 energy/sec. Requires Power Transmitter.
Power Transmitter
Extends the range of a power source via ionized seawater.
Power Storage
Stores excess power for later use.
Enameled Glass
Hardened glass laminate. Used in advanced optics.
Mild Acid
Weak corrosive solution for processing.
Plasteel Ingot
Titanium-lithium alloy. Used for high-pressure hulls.
Mangalloy Ingot
Manganese-rich alloy for high-stress vehicle parts.
Strong Acid
Industrial-grade acid for advanced reactions.
Biofuel Block
Concentrated biomass briquette for the Bioreactor.
Advanced Wiring Kit
High-spec circuitry for late-game systems.
Dedicated Core
Specialized processing core for advanced appliances.
Advanced Battery
Long-life battery for high-draw equipment.
Entangled Power Cell
Quantum-entangled cell with massive capacity.